Ark: Survival Evolved Sensitivity Converter
Match cm/360 across games using a movement-based model with Ark calibration.
Ark calibration
Measure your 360° turn distance in inches or cm, then apply to compute Ark’s precise yaw constant (k).
Target sensitivity
eDPI (target)
Turn distance
Get accurate Ark: Survival Evolved sensitivity conversion across games to keep the same aiming feel, muscle memory, and cm/360 without guesswork.
What is this converter?
An Ark: Survival Evolved sensitivity converter is a tool that matches aiming feel between Ark and other games by calculating equivalent sensitivity using inputs like Ark sens, DPI, and optionally cm/360 or eDPI.
Why use it?
- Keep identical aim feel across Ark and shooters like Valorant, CS2, Apex, and Warzone.
- Convert hipfire and optionally ADS using consistent methods like cm/360.
- Maintain muscle memory when switching games or changing DPI.
How to use
- Enter Ark sensitivity (Settings → Camera Sensitivity).
- Add current DPI and target DPI if different.
- Choose target game profile.
- Convert to get new sens plus cm/360 and in/360.
- Apply in-game and fine-tune in small steps.
Outputs you’ll see
- Converted sensitivity for the target game
- cm/360 and in/360 for a full 360° turn
- Optional eDPI to compare across setups
Pro tips
- Match by cm/360 for consistent hipfire feel.
- Keep eDPI constant when changing DPI.
- Fine-tune ±2–5% after testing in-game.
Popular conversions
- Ark → Valorant
- Ark → CS2/CS:GO
- Ark → Apex Legends
- Ark → Warzone
- Ark → Aim Lab / 3D Aim Trainer
- Ark ↔ Ark: Survival Ascended
Recommended ranges
- Tactical shooters: 20–60 cm/360 for general play.
- Tracking-heavy games: consider 30–45 cm/360 for balance.
- Precision tasks: lean toward higher cm/360 (slower sens).
ADS vs hipfire
- Hipfire matching uses cm/360; it’s the baseline most converters support.
- ADS matching varies by game FOV/zoom handling; start with hipfire, then adjust ADS multipliers in-game if needed.
- If aiming for 1:1 hipfire↔ADS, enable the game’s consistent ADS mode where supported, or tune ADS multipliers manually.
Step-by-step conversions
Ark to Valorant
- Keep DPI same, convert Ark hipfire sens to Valorant sens.
- Verify with cm/360; aim for identical cm/360 for hipfire.
- Fine-tune Valorant’s scoped sensitivity multiplier only if necessary.
Ark to CS2
- Convert Ark sens to CS2 sens via cm/360 matching.
- Keep zoom_sensitivity_ratio_mouse at default first; adjust only after hipfire feels right.
- Recheck after FOV changes or resolution tweaks.
Ark to Apex
- Convert Ark → Apex hipfire using cm/360.
- Leave ADS per-optic multipliers at defaults initially.
- Adjust per-optic multipliers for a closer 1:1 ADS feel if desired.
Ark to Warzone
- Convert Ark hipfire via cm/360.
- Use uniform ADS scaling where available; otherwise fine-tune low-zoom multiplier.
- Re-test after FOV changes due to ADS scaling behavior.
Key concepts
cm/360 and in/360
- cm/360 is the physical distance required for a full 360° turn.
- Matching the same cm/360 across games preserves mouse movement feel.
- Lower cm/360 = faster sensitivity; higher cm/360 = slower sensitivity.
DPI and eDPI
- eDPI = DPI × in-game sensitivity; useful to compare setups.
- Changing DPI? Keep eDPI constant to maintain the same feel.
- Always confirm with cm/360 to account for engine differences.
Ark vs Ark: Survival Ascended
- Treat ASA as a related profile; convert Ark ↔ ASA via cm/360 to keep feel.
- Re-verify after any ASA FOV or camera changes in updates.
Troubleshooting
- Converted sens feels too fast: Increase cm/360 slightly or reduce sens by 2–5%.
- Feels too slow: Decrease cm/360 or increase sens by small increments.
- ADS feels inconsistent: Tune ADS multipliers after locking hipfire.
- Different converters, different results: Ensure DPI, FOV assumptions, and unit consistency are identical.
- Console keyboard/mouse limits: Some platforms cap sensitivity ranges; use DPI changes and in-game multipliers where available.
FAQs
What is an Ark: Survival Evolved sensitivity converter?
It’s a calculator that translates Ark sensitivity to another game’s sensitivity while preserving aim feel, usually via cm/360 matching.
Do DPI and eDPI matter?
Yes—DPI changes alter effective sensitivity; keep eDPI constant or verify with cm/360 to preserve muscle memory.
Can I match ADS 1:1 with hipfire?
Often yes, but method varies by game; lock hipfire first, then adjust ADS multipliers or modes to approach 1:1.
Why does console KBM feel different?
Some console builds restrict FOV or sensitivity ranges; rely on DPI adjustments and available multipliers if caps are hit.
Is there a difference between X and Y sensitivity?
Ark exposes X/Y camera sliders; most converters assume uniform axes, so calibrate hipfire with cm/360, then balance X/Y in-game if needed.
